Sportify Premier League 2026

Box Cricket League for Men

Format & Rules

General Rules:

  • All players must wear clean non marking shoes. players are requested to come in sportswear.

  • No changes to final-8 players list once the league starts.

  • All players must report at venue 15 minutes before game start.

  • Umpire decisions are final & irrevocable. Arguments with umpire will lead to player/team disqualification. This will be strictly followed.

  • Leg-Umpire will ONLY be responsible to decide on Waist-high No-ball and run-outs at Batting end.

Rules for the League:

  • Team & Match format - Summary:

    • 8 overs an innings

    • 6 players per team with 1 Impact Player (optional) per match. Please refer Impact Player Sub Rule section below for details.

    • Bowling - Over-arm throw with both legs inside bowling crease, no leaning forward - Incorrect action could result in a NO Ball.

    • Batting - No limit to the number of balls faced by a batsmen. Retired-hurt batsman can return to play after all other wickets are down, if situation arises.

    • First Over - Super Over - Scores double until wicket falls

    • Super Ball - Last Ball of the last over - Scores double, Wicket will have minus 2 runs penalty

    • Wide and No Ball - 1 run penalty, with free-hit for No-ball

  • Over per bowler limit: Over-arm throw (no regular bowling or run up) - only 2 bowlers can bowl max 2 Overs, rest get to bowl only 1 over. Impact Player, if used, can bowl his full quota (either 1 over or 2-overs, if any of the playing 6 has not bowled 2 over yet).

  • Impact Player Sub Rule:

    • After the match starts, captains of both teams can nominate one of two substitutes to replace one of the players in the playing 6 during the following stages - at the end of an over - only after over 4, or at the fall of a wicket after over 4 or if a batter retires after over 4.

    • If a bowling side brings on an Impact Player after the fall of a wicket or in the event of a batter retiring in the middle of an over, the incoming substitute cannot bowl the remaining balls of that over.

    • The Impact Player can bowl his full quota of overs irrespective of how many overs the player he is replacing has bowled before getting substituted.

    • The Impact Player can bat after over-4 - in a way giving teams 7 players for batting, if used.

    • The player in the playing 6 who is replaced by the Impact Player can play no further part in the match.

    • A team is allowed a maximum of one Impact Player substitute in a match.

  • First Over Rule: 1st over is super over. Double over (with the points scored by the team doubled including wide and No ball) if team loses a wicket – double over will stop at that moment with regular scoring continues.

  • Wide ball rules:

    • 1 run penalty to the bowling team, earning 1 run to batting team

  • No Ball rules:

    • Full toss above waist is a no-ball, ball not counted, 1 run penalty, and next ball is a free hit.

    • 1st bouncer over shoulder height allowed with warning to bowler (Per over).

    • 2nd bouncer over shoulder height is consider no ball, 1 run penalty, and next is a ball free hit.

    • 2 no balls are allowed with penalty and if 3rd no ball in the same over, bowler will be disqualified. In case of any disqualification, the remaining overs, if any, will be bowled by someone who has bowled only 1 over in the innings.

    • No Ball - If Ball pitches outside mat/pitch area. If the full toss ball trajectory remains within the mat area reaching wicket-keeper, it will be considered as legitimate ball - excluding above waist high, and wide delivery down leg side.

    • Final decision will rest with the umpire.

  • Runs & Boundaries:

    • Fours: Beyond marked pillars, and below horizontal yellow line.

    • Sixes: Same as fours, except above horizontal yellow line.

    • Twos: Granted 2-runs if ball on 1st impact, hits the side walls behind the last pillar.

    • 1G: Granted 1-run in case the ball gets stuck in the side nets.

    • Fly through shots will be counted as four or six based on 1st impact point.

    • Over throws to the bowling end, reaching the fence, can result in 4s and 6s. No runs for overthrows at the batting end.

    • No Run, if ball goes beyond wickets even if first impact before wickets.

  • Catches:

    • Out - Direct catches, direct after re-bounce from side walls, & celling

    • Granted Runs & Not-out – Re-bounce from marked areas of back straight wall - 2s, 4s or 6s.

  • LBW:

    • No LBW outs, No Leg bye.

  • Other rules:

    • Super Ball - The last ball of the innings is a Super ball, with the points scored by the team doubled. If it is a dismissal, (-2) minus 2 runs penalty.

    • Wicket keeper is mandatory.

    • Last batsman allowed, player can run for 1 run as well. Please note that run-out is allowes at both ends of the crease.

    • In case of Tie, Super Over will be played.

    Play-offs Format:

    • Top 5 teams will qualify for Play offs

    • Top team #1 will directly qualify for Semis

    • Quarter Finals - Remaining 4 teams will play as below:

      • QF1 - #2 vs #5 - Winner will play SF2

      • QF2 - #3 vs #4 - Winner will play SF2

      • QF3 - Loser of QF1 vs Loser of QF2 - Winner will play SF1

    • Semi-Finals:

      • SF1 - #1 vs QF3 Winner

      • SF2 - Winner of QF1 vs QF2

      PROFANITY/CONSUMPTION OF ALCOHOL/ DRUNKEN TEAM MEMBERS ARE STRICTLY NOT ALLOWED ON THE FIELD